2/11/2023 0 Comments Saints row 2 tag locationsAnd there are more and more-fun side-missions. And we have more ways to customise our gang. Murdering our way to our first suped-up car, fancy gun, helicopter, or nice outfit feels like an accomplishment, and the generic gang members we recruit add much-needed firepower. We start in a hole of a hideout, underpowered, with crummy guns and no money. While Saints Row: The Third and IV went super-zany and robbed spectacle of its power, 2 felt more grounded, making special moments actually special. It strikes a good tone, aware of how absurd the idea of open-world murder simulators are but not pushing that too far (though does get curiously brutal for a few moments). As the leader of a faded gang, we're back to murder our way to the top across missions, driving and shooting and all that. Saints Row 2, if you missed it in 2009, is like a more self-aware and silly Grand Theft Auto. And it had the best clothing and customisation of the series, which is obvs totes imports. Attaining super murderpowers took time and effort. The 3rd Street Saints were my gang, not my fanclub gushing over how great I am. It doesn't have neon megaskyscrapers, superpowers, or laser guns, but the down-to-earth ultraviolence of Saints Row 2 appeals to me. I think it's my favourite Saints Row game. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations.
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